AI Insights · Timothy · July 2024
Top 5 Boat Games Performance on Unified Platform in Latin America Q2 2024
Explore the performance of the top 5 boat games in Latin America for Q2 2024, including downloads, revenue, and active user trends.
The top 5 boat games in Latin America during Q2 2024 showcased varying trends in downloads, revenue, and weekly active users. Data provided by Sensor Tower offers a detailed look at these metrics across the unified platform.
My Cruise from EYEWIND LIMITED experienced significant fluctuations. Downloads peaked at 95K in the week of April 8 but showed a general decline throughout the quarter, settling at approximately 30K by the end of June. Revenue saw a similar trend, starting at $1.4K in early April and gradually dropping to $748 by the last week of June. Weekly active users remained relatively stable, with a slight increase towards the end, reaching 352K in the final week.
Ship Simulator: Boat Game by Azur Interactive Games Limited saw its highest downloads in mid-April at 70K, followed by a decline to about 14K by late June. Revenue varied modestly, peaking at $179 in the week of April 22 and dropping to $25 by the end of the quarter. Weekly active users showed a general downward trend, ending at 72K.
Battle of Warships: Naval Wars from Dumitru Muset maintained a steady performance. Downloads hovered around 24K to 28K throughout the quarter. Revenue peaked at $1K in mid-June and then slightly decreased to $767 by the end of June. Weekly active users remained consistent, averaging around 97K.
My City: Boat Adventures from My Town Games LTD had relatively stable metrics. Downloads ranged between 6K and 7K, with a slight increase in the last week of June to 7.4K. Revenue was minimal, with a peak of $62 in the week of May 20. Weekly active users saw a small rise, ending the quarter at 97K.
Submarine Jump! by Kwalee Ltd had a rollercoaster quarter in terms of downloads, starting strong at 13K in early April, then dipping significantly and finally bouncing back to 5.9K in the last week of June. Revenue was negligible throughout the quarter. Weekly active users declined from 32K in early April to 13K by the end of June.
For more detailed insights and data, visit Sensor Tower.